![]() Here we find ourselves in an interesting dilemma. Of course, the shooting with Robocop's immensely powerful Auto 9 is still at the centre of the story, and the scum of Detroit must be removed rather than prosecuted. Robocop can take a lot of punishment and the enemies can't hide because they are quickly found by his technology. Here, the sci-fi feel consists of neon-soaked arcades with rather primitive games, small thick TVs with rounded corners and enemies consisting of classic punks with mohawk-inspired hairstyles - all framed with the social criticism of the kind we saw in the original films. But in Robocop: Rogue City there is no such thing. When a person is filming Robocop in one of the intro scenes, she is holding a rather large video camera of the type that was common in the past, when today we would of course use our mobile phones to film. It's the future as we saw it in the 80s, not the future as it actually became. It's an odd scene fifteen minutes into the adventure that makes me realise that developer Teyon has hit the nail on the head and understands what makes this world so unique. In the new Robocop: Rogue City we return to the original flicks and reacquaint ourselves with the Robocop I grew to love in the 80s for a new action adventure set in the very sci-fi world Paul Verhoeven created. they were so insanely good that the character continues to be loved no matter how much rubbish he's in. By now, Robocop has been featured in a plethora of films and games, with only the first two films really being any good.
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